The GameKlip is a new device which lets you connect a PlayStation 3 controller to an Android phone. The device is essentially a piece of plastic that right now comes either as a universal mount, or specifically for the Samsung Galaxy S3. The universal mount attaches to a spare case for your phone. You can connect the controller with a cable to have it work out of the box with your Android phone, or you can install the Sixaxis app on your phone and connect the controller through Bluetooth, but your phone does need to be rooted for this method to work. Overall, this is a great way to play games such as GTA Vice City on your phone, especially when traveling without a gaming laptop. In fact, for games like the Android version of Vice City, the only decent way to play is with a controller – if you take a look at the bad reviews for that game, they’re all complaining about the on-screen controls. For the full review of the GameKlip, including the unboxing and installation, check out the video below:
Magicka is currently available on Steam for $9.99. This is a great game with many unique elements to it. It is not an RPG or an MMO, although it might look like one. This video is a good example of the gameplay so you can see for yourself what this game is like. Magicka is well worth the $10 and has a rather funny campaign. Some quirks include random glitches for some people, but I have only experienced three glitches during around 10 total hours of play. The game also isn’t too optimized, as it requires a rather powerful computer for its graphics, which are very good by the way, but should not stress out my computer as much as Crysis does. Overall though, Magicka is a very fun game. Check out the video:
Should the next Worms game be in 2D again? Many people say yes. And now, finally, the real sequel to Worms Armageddon is arriving. It will be in the classic 2D, and it will be available for PC, unlike the previous few games, which were console and handheld only. Pre-order it now on Steam and get bonus in-game items such as hats and forts, as well as 10% off the price of the game. This is truly epic news and we salute Team 17 for bringing the Worms series back in its original direction. This game will be better than the 3D versions without a doubt.
Electronic Arts has been known to try everything possible for the sake of combating pirates. They have included all kinds of much-hated DRM in their games. But now the CEO of EA has said that pirates are a new market that EA needs to make money from.
While this is great news for the anti-DRM activists, it might not be good news for gamers who actually buy their games. John Riccitiello, the CEO of Electronic Arts, wants to sell DLC – download content – to everyone who has the game, not just those who bought it. But this might turn into a very bad thing: DLC will contain most of the game, while the game itself will be more like a platform to add features onto. This would degrade the quality of games severely. And a lot of today’s games are already terrible enough.
It’s good that EA has recognized pirates as something they cannot defeat. It is impossible, just as it is impossible to stop all robbery and theft in the real world. Why waste money and resources fighting a war you cannot win? However, DLC is not the answer, at least for PC games. DLC can be illegally downloaded just like the game itself. And the biggest issue here is developers degrading the initial game on purpose so they can sell lots of DLC later on.
Download content for games is growing already, and I think developers are starting to see the profit in it. Personally I don’t like the whole DLC model because paying $50 for a game is too much in the first place. A lot more games would sell if they cost less, and in the end, the money made from the game would be the same, if not more. But pushing DLC on pirates will most likely produce no real results. Only inexperienced pirates might buy the DLC – people who know what they’re doing will just pirate the DLC.
Whether piracy affects the sale of media is still being debated, but one thing that’s been proven is that DRM only hurts legitimate gamers. DRM can only delay a game from being cracked, and that delay is typically only an hour or so. All games can be and will be cracked, shared, pirated. How game developers, movie producers, the music industry, and software companies will react to piracy depends on their success. I think it’s time for them to drop DRM, and find a way to profit off the games even if they’re pirated. DLC might not be the answer, but how about something like in-game advertising (only if done realistically and tastefully, like in Battlefield 2 or TrackMania Nations)?
It looks like internet service providers don’t like it when people play Call of Duty Modern Warfare 2 on their connections. Gamers are reporting that some are receiving notices from the internet providers informing them that they are not allowed to use P2P so frequently, or that they are not allowed to host servers on their home connections.
And why is this happening? Because the smart people at Infinity Ward gave PC gamers a big middle finger, and removed dedicated servers from the game. But how can you play online then you might ask? Why, IW.net will just use your computer as a server. And that’s not allowed on any consumer ISP.
So what can you do now? Nothing really. Infinity Ward can try to pay every ISP there is to not recognize Modern Warfare 2 traffic as running a server or downloading through P2P. But there’s nothing you can really do, because the game is in fact using your computer as a server, and it is in fact using P2P protocols to let you play online.
Putting aside the issues of security – you are opening ports on your firewall and router to play the game after all – this issue with ISP’s could have been predicted. Everyone knows you can’t run a server from home if you’re using a normal internet service provider. So you can’t really do anything but stop playing CoD MW2 online. Sad, huh?
I will never buy Modern Warfare 2 because of the way Infinity Ward has treated PC gamers. The answers they gave in interviews regarding lack of dedicated servers made it seem like they were doing this just to dumb down the PC version, so it could be as simple as the console version. This is exactly the opposite of what everyone wanted. And the reviews show (take a look at the user score).
The first time I ever heard of Osmos was yesterday, when it was part of Steam’s Five Day Long Sale. Originally the game cost $9.99, but the sale brought it down to $2.00 – which is 80% off. After watching a trailer and looking at the great reviews and 81/100 metascore, I decided to buy it since it was only $2. I think I am done with about 70% of the game, after about two hours of gameplay. Here is the link to Osmos on Steam. Screenshots are below, followed by the review.
Osmos comes from a small developer – Hemisphere Games. The game, however, is very good. It is difficult to describe it. Basically, you are an orb. You absorb orbs smaller than you. You get absorbed by orbs larger than you. There is antimatter, which shrinks as it absorbs. There are repulsive orbs, which are pushed away from you. There are “living” orbs, which are like you, but computer controlled – they can move around and think. When you move, you give off small orbs and that causes you to shrink. This means you have to navigate the map wisely, conserving “fuel”.
This is like a puzzle game, combined with the first level of Spore. Except you have no weapons or defenses – you either eat or get eaten – and that only depends on strategy. This game has great visuals and a great atmosphere to it – considering everything is essentially an orb. The music might get repetitive, but at least it’s not generic music like you get in every other game these days. The soundtrack is nice and calming, and it perfectly complements the atmosphere of Osmos.
Osmos combines space with living organisms. There are some levels in which you orbit around a “star”, but you can still move. Some levels have other artificial intelligence. It’s a very cool concept, and it definitely makes Osmos unique. There are at least 14 main levels, and each of those has between two and four sub levels. I say “at least” because I don’t know if I have unlocked all of the levels yet, but I think I have. The levels get more difficult as you play the game, but I feel that it kind of gets tedious. For the most part, you just start off as a smaller orb, so it’s more difficult to advance – the goal of most levels is to “become huge,” which means become the biggest orb on the map. This gets boring – they should have included new types of orbs, and maybe implemented weapons and defenses like in Spore – but I guess that would make this a completely different game.
Another interesting part of the gameplay is that when you move, the orbs you expel as you shrink can be absorbed back by yourself or other orbs. This means when you are fleeing from another orb that’s about to absorb you, that orb absorbs the small orbs you give off, which makes the enemy orb bigger. So when you flee, you are giving the “enemy orb” an advantage.
This game is definitely not meant to be played in one sitting. This is for those times when you don’t feel like playing, say for example, Counter Strike, and just want some quick game to relax with. Osmos is the perfect game for that. I believe it will also have good replay value, since you won’t be able to replay a level in the same way, simply because of the number of orbs on the map that all interact with each other and with you all based on your movements.
In conclusion, I’ve said the word “orb” way too many times in this article. Also, in another conclusion, Osmos is a great game that is definitely worth $10. Getting it for $2 is a steal. Get it while it’s on sale through Steam. Without this sale, the world might have never found out about Osmos. Osmos is definitely up there with World of Goo on the list of great indie games. However, because of how unique it is, many people might not like it or will find it boring. Personally, the only thing I see wrong with Osmos is some of the later levels which just make you start off smaller, but don’t add any new content. I will rate Osmos an 8.5/10. Definitely worth buying.